By Martin Eisemann, Felix Klose, Marcus Magnor (auth.), Daniel Cremers, Marcus Magnor, Martin R. Oswald, Lihi Zelnik-Manor (eds.)
With the speedy improvement of video imaging know-how and the drastic advancements in CPU pace and reminiscence, either video processing and computational video have gotten an increasing number of well known. just like the electronic revolution in images of fifteen years in the past, this day electronic tools are revolutionizing the way in which tv and flicks are being made. With the appearance electronic motion picture cameras, electronic projector know-how for motion picture theaters, and 3D videos, the motion picture and
television construction pipeline is popping all-digital, beginning up
numerous new possibilities for how dynamic scenes are got, video pictures will be edited, and visible media will be experienced.
This state of the art survey presents a compilation of chosen articles caused by a workshop on Video Processing and Computational Video, held at Dagstuhl citadel, Germany, in October 2010. The seminar introduced jointly junior and senior
researchers from desktop imaginative and prescient, special effects, and picture verbal exchange, either from academia and undefined, to handle the demanding situations in computational video. in this workshop, forty three researchers from around the world mentioned the cutting-edge, modern demanding situations, and destiny examine in imaging,
processing, studying, modeling, and rendering of real-world, dynamic scenes.
The eight completely revised papers awarded have been conscientiously reviewed and chosen from greater than 30 lectures given on the seminar. The articles supply a great evaluate of the sector of computational video and video processing with a special
focus on computational images, video-based rendering, and 3D video.