Download Augmented and Virtual Reality: Second International by Lucio Tommaso De Paolis, Antonio Mongelli PDF

By Lucio Tommaso De Paolis, Antonio Mongelli

This publication constitutes the refereed lawsuits of the second one foreign convention on Augmented and digital fact, AVR 2015, held in Lecce, Italy, in September 2015.

The 32 papers and eight brief papers offered have been rigorously reviewed and chosen from eighty two submissions. The SALENTO AVR 2015 convention brings jointly a neighborhood of researchers from academia and undefined, computing device scientists, engineers, and physicians on the way to percentage issues of perspectives, wisdom, stories, and medical and technical effects relating to state of the art recommendations and applied sciences on digital and augmented fact purposes for medication, cultural history, schooling, commercial sectors, in addition to the demonstration of complicated items and technologies.

Show description

Read or Download Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings PDF

Similar user experience & usability books

Speech Recognition HOWTO

Automated Speech reputation (ASR) on Linux is turning into more uncomplicated. a number of applications can be found for clients in addition to builders. This record describes the fundamentals of speech popularity and describes a few of the on hand software program.

Ambient Intelligence

Ambient intelligence is the imaginative and prescient of a expertise that may turn into invisibly embedded in our traditional atmosphere, current at any time when we'd like it, enabled through basic and easy interactions, attuned to all our senses, adaptive to clients and context-sensitive, and self reliant. top of the range info entry and custom-made content material has to be to be had to every body, at any place, and at any time.

Facial Analysis from Continuous Video with Applications to Human-Computer Interface

Computing device imaginative and prescient algorithms for the research of video information are received from a digital camera geared toward the person of an interactive procedure. it truly is in all likelihood necessary to augment the interface among clients and machines. those snapshot sequences offer details from which machines can establish and continue song in their clients, realize their facial expressions and gestures, and supplement other kinds of human-computer interfaces.

Computer-Supported Collaborative Learning in Higher Education

Computer-Supported Collaborative studying in greater schooling offers a source for researchers and practitioners within the zone of computer-supported collaborative studying (also referred to as CSCL); really these operating inside a tertiary schooling atmosphere. It contains articles of relevance to these attracted to either idea and perform during this region.

Extra info for Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings

Example text

This technology is just beginning but combining GIS data, localization and a simple tablet, it is already possible to walk out onto the site and augment it with sights, sounds, 3D reconstructions and virtual models of past people. Linking them is a good solution for way finding and opens up new perspectives and possibilities of exploring the results of spatial modeling, changing chronologies, and different types of building reconstructions. The paper is organized as follow: next session introduces Chan Chan archaeological site, with particular focus over those findings used for our AR experience Sect.

3 Valladolid Tu Corazón It is a technological solution that extends the current cultural and tourist services for citizens and visitors who come to Valladolid. Application functions include sightseeing tours information, parking, augmented reality vision and hotel booking information [8]. 4 Artà Travel Artà Travel application provides augmented reality information on heritage, tradition, modernity, nature and tourism technology. Application functions include language choice, heritage routes selection, audio guide, geo positioning and QR reader [9].

However, technolo‐ gies such as augmented reality, contribute to the knowledge of heritage in a contextualized, situated, and enriched learning process. The purpose of this paper is to present Social Heritage, and a solution aiming to develop heritage education processes based on augmented reality. Social Heritage runs in mobile devices; it is based on the collaborative construction of heritage content and can be used in both, formal and informal learning contexts. Keywords: Heritage education · Informal learning · Augmented reality 1 Introduction Heritage education as a process is based on learning theories and specific didactic meth‐ odologies, with the purpose of achieving genuine appropriation and participation among citizens.

Download PDF sample

Rated 4.39 of 5 – based on 21 votes