By Lucio Tommaso De Paolis, Antonio Mongelli
This publication constitutes the refereed lawsuits of the second one foreign convention on Augmented and digital fact, AVR 2015, held in Lecce, Italy, in September 2015.
The 32 papers and eight brief papers offered have been rigorously reviewed and chosen from eighty two submissions. The SALENTO AVR 2015 convention brings jointly a neighborhood of researchers from academia and undefined, computing device scientists, engineers, and physicians on the way to percentage issues of perspectives, wisdom, stories, and medical and technical effects relating to state of the art recommendations and applied sciences on digital and augmented fact purposes for medication, cultural history, schooling, commercial sectors, in addition to the demonstration of complicated items and technologies.
Read or Download Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings PDF
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Extra info for Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings
This technology is just beginning but combining GIS data, localization and a simple tablet, it is already possible to walk out onto the site and augment it with sights, sounds, 3D reconstructions and virtual models of past people. Linking them is a good solution for way ﬁnding and opens up new perspectives and possibilities of exploring the results of spatial modeling, changing chronologies, and diﬀerent types of building reconstructions. The paper is organized as follow: next session introduces Chan Chan archaeological site, with particular focus over those ﬁndings used for our AR experience Sect.
3 Valladolid Tu Corazón It is a technological solution that extends the current cultural and tourist services for citizens and visitors who come to Valladolid. Application functions include sightseeing tours information, parking, augmented reality vision and hotel booking information . 4 Artà Travel Artà Travel application provides augmented reality information on heritage, tradition, modernity, nature and tourism technology. Application functions include language choice, heritage routes selection, audio guide, geo positioning and QR reader .
However, technolo‐ gies such as augmented reality, contribute to the knowledge of heritage in a contextualized, situated, and enriched learning process. The purpose of this paper is to present Social Heritage, and a solution aiming to develop heritage education processes based on augmented reality. Social Heritage runs in mobile devices; it is based on the collaborative construction of heritage content and can be used in both, formal and informal learning contexts. Keywords: Heritage education · Informal learning · Augmented reality 1 Introduction Heritage education as a process is based on learning theories and speciﬁc didactic meth‐ odologies, with the purpose of achieving genuine appropriation and participation among citizens.