By Kostas Karpouzis, Georgios N. Yannakakis
The middle message of this e-book is: desktop video games top fully grasp affective interplay. This publication brings jointly contributions from experts in affective computing, video game reviews, online game synthetic intelligence, person adventure study, sensor know-how, multi-modal interfaces and psychology that may increase the state of the art in participant event study; impact modelling, induction, and sensing; affect-driven online game model and game-based studying and review. In three components the books covers thought, Emotion Modelling and Affect-Driven version, and purposes.
This booklet may be of curiosity to researchers and students within the fields of video game examine, affective computing, human desktop interplay, and synthetic intelligence.
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Additional resources for Emotion in Games: Theory and Praxis
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